The early challenges are rather easy, but once I hit midgame, some of them became impossible for me or took way too much effort and time to complete. Challenges usually reward part of a health or mana upgrade on the first success and crafting supplies for healing items on subsequent ones. Placed throughout the maps are various portals that will take you to a specified challenge fight with particular rules and usually a time limit. The parts of combat that really pissed me off were the challenges and puzzles. However, despite how completely terrible I was in some combats, I loved every minute of it that’s how smooth and comfortable the game is, despite my regular losses, I still enjoyed the challenge to complete a fight. In the end, this led to me completing a 12-15 hour game in over 20 hours. I was utterly terrible at combat once the game picked up in difficulty after the first fourth and found myself repeating particular fights over and over until I beat them. As you progress through Bayonetta 3, you unlock skill trees for your weapons, and new weapons and accompanying demons to use as well, each with their own skill trees. The combat is delightful, fast-paced, and addicting. Bayonetta 3 revolves around a button-mashing combo system where you are graded after each fight based on time, damage taken, combo, etc. The gameplay is where Bayonetta 3 truly shines. Bayonetta 3 is no grand epic journey filled with bucketloads of character development, but the story was excellent and way better than I was expecting from the ‘horny dominatrix button-masher.’ Gameplay She teams up with her old allies and mysterious new young witch Violet, to journey to other realities also being invaded by the force to protect them. The jist for any interested is that the titular character Bayonetta’s reality is invaded by strange forces for unknown reasons. All I’ll say is to pay attention to similarities in some characters' design choices. I wasn’t expecting amazing levels of storytelling from Bayonetta 3, but I was pleasantly surprised by some of the twists and turns along the way, though some were a bit blatant. This does lead to one-sided characters on occasion, but they are loveable nonetheless. Bayonetta 3 follows the grand tradition of 3D JRPG action adventures with weird EXTREMELY quirky characters being awesome. Now that we're done with the catch-up, let's talk about the actual story without getting into any spoilers. In general, if you are new to Bayonetta and care about the story a lot, I recommend playing the previous entries first or a quick dive through the wiki if you just want some context. On the other hand, the main events of Bayonetta 3 don’t continue from previous games outside of character backstories. Compare this to Bayonetta 3 where any in-game info found on returning characters, demons, weapons, and so on is only found in one or two paragraphs on the Codex entry in the UI and is extremely limited. In Devil May Cry 5 there is a 20-30 minute long optional cutscene you can watch that expertly covers all the previous installment's major points and characters, that is one of the best ways I’ve ever seen to get new players and the next generation acquainted with an established series. These rehashes can annoy returning players and disrupt the story flow so it’s not unreasonable to include them, however, I do want to mention how Bayonetta 3’s genre cousin Devil May Cry 5 handled this issue expertly. Bayonetta 3 drops you straight in and expects you to know the story and the characters, there is absolutely zero in-story review or explanation on who any of the returning characters are at any point in the game for example, one character making reference to past adventures, or the classic narrative tool of having a character explain another’s backstory to a new character. The story is great don’t get me wrong, but it does suffer pretty badly from the ‘You definitely played the previous games right?’ syndrome. I do have some problems with the game from a story perspective.
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